The engagement and rewards token of the CANDY ecosystem: earned free, spendable in-app and convertible into CANDY.
| Item | Value |
|---|---|
| Max supply | 100 billion PULSE |
| Standard | CRC-20 on CandyChain (Chain ID 2828) |
| Conversion | 100 PULSE → 1 CANDY |
| Model | Deflationary |
| Bucket | Share | Purpose |
|---|---|---|
| Community rewards | 70% | Everything users earn: check-ins, reading, games, quizzes, referrals. Minted on earn. |
| Ecosystem growth | 12% | Partnerships, campaigns, contests, airdrops to CANDY holders. |
| Liquidity & conversion | 10% | Backs the PULSE → CANDY conversion and liquidity. |
| Team & operations | 5% | Vested over 24 months after a 12-month cliff. |
| Treasury | 3% | Security, audits, contingency. Multisig-controlled. |
Earned, not sold. PULSE is minted only when users engage: read, play, refer. Supply tracks real activity, capped at 100 billion.
Deflationary sinks. Converting PULSE to CANDY burns the PULSE. The shop burns 50% of every purchase, and platform revenue funds buyback-and-burn.
A free on-ramp to CANDY. Users earn PULSE free and convert to CANDY at 100:1. Even fully converted, PULSE would demand just 10% of CANDY's supply.
PULSE is a utility and rewards token. Crypto is volatile; nothing here is financial advice. For CANDY itself, see the CANDY presale guide.